![]() Other minor, albeit notable, tweaks include the introduction of match sharpness as a factor to monitor alongside fitness and morale. That's fun on a pick-up-and-play basis, never mind it should allow for a more intimate feel to the club-building experience in something like career mode or even FUT. On a grander scale, it makes every club feel less same-y, even if they technically have close overall ratings. Simply put, differing work rates are quite a bit more noticeable. Lockdown defenders shutter passing lanes faster than in the past and much more noticeably than lesser-rated players. Stud offensive players better attack open spaces and get in better positions to receive the ball. Superstar players differentiate themselves and actually feel like stars. Play in the midfield now feels a little more open, with players given a little more time on the ball before defenders swarm. This isn't any different from other sports games at the end of a console generation-systems tuning over the years has helped game-makers identify what player ratings really need to be prioritized in order to get the best (and hopefully most realistic, albeit balanced) gameplay to players. ![]() But at launch (we'll have to see how the community attacks these systems and how EA Sports responds), defense isn't overly difficult, with much of the credit going to changes behind the scenes.įIFA 21 promises altered player performance as the systems in the background change up how players perform based on ratings. Rebound goals feel toned down, and smart manual defending to counteract a quick rush remains a workable strategy. This doesn't mean defense is totally hung out to dry. It could end up being a little more useful in Volta as opposed to normal matches, but again, certainly not a bad thing to add to the already-stellar gameplay mix. But holding a bumper button and flicking the left stick to perform some quick moves with the ball is a nice thing to have at the fingertips at any moment.Įvery now and then, that sort of skillful display (once a player gets used to it, which takes some time) can help slip past a defender. The addition doesn't feel like it'll turn the competitive ladder on its head by any means. Player locking is risky because it leaves the artificial intelligence in control of possession while a player breaks open before calling for the ball back, but the calculated risk is fun and can have big rewards.Īgile Dribbling is a big back-of-box talking point this year, and it's.fun. ![]() It's intuitive and a massive upgrade on last year, when the only run was merely shooting off in the direction of the goal. Tap a shoulder button and flick the right stick in the desired direction and more easily getting the ball in stride now happens. And new controls for making runs off the ball is a big part of it too. ![]() One good example? Heading doesn't feel impossible anymore. This seems to be the case for a number of reasons, from giving the player more control over dribbling to run creations, to general tuning of player-rating emphasis and gameplay tweaks. Not bad for fans who appreciate that sort of match, but not exactly prone to meshing well with video gamers as a whole, never mind the competitive community.įor FIFA 21, one big comment is worth throwing out right away-offense is likely back on the menu. A year ago, FIFA 20's release seemed to hint at major potential but steadily evolved into a plodding, defensive-minded experience.
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